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open3d.geometry.TriangleMesh

#open3d.geometry.TriangleMesh | 来源: 网络整理| 查看: 265

Function that computes a triangle mesh from a oriented PointCloud. This implements the Ball Pivoting algorithm proposed in F. Bernardini et al., “The ball-pivoting algorithm for surface reconstruction”, 1999. The implementation is also based on the algorithms outlined in Digne, “An Analysis and Implementation of a Parallel Ball Pivoting Algorithm”, 2014. The surface reconstruction is done by rolling a ball with a given radius over the point cloud, whenever the ball touches three points a triangle is created.

Parameters

pcd (open3d.geometry.PointCloud) – PointCloud from which the TriangleMesh surface is reconstructed. Has to contain normals.

radii (open3d.utility.DoubleVector) – The radii of the ball that are used for the surface reconstruction.

Returns

open3d.geometry.TriangleMesh



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